๐ qb-clothing
Introduction
This resource manages outfits and creating your character. Easily configurable by location in the config and features a minimalistic UI for users to understand.
Preview
Configuration
Player Models
Config.ManPlayerModels
and Config.WomanPlayerModels
are ped models available for the player to change to.
Locations
Config.Stores = {
[1] = {
shopType = 'clothing', -- clothing/barber/surgeon
coords = vector3(1693.32, 4823.48, 41.06),
width = 2,
length = 2
},
}
Clothing Rooms
Config.ClothingRooms = {
[1] = {
requiredJob = 'police', -- Can be job or gang name
isGang = true/false, -- If above is a gang name then make true
coords = vector3(454.43, -988.85, 30.69),
width = 2,
length = 2,
cameraLocation = vector4(454.42, -990.52, 30.69, 358.48)
},
}
Job Outfits
Config.Outfits = {
['police'] = { -- Job/Gang
['male'] = { -- Gender
[0] = { -- Grade Level
[1] = { -- Outfits
outfitLabel = 'Short Sleeve',
outfitData = {
['pants'] = {item = 24, texture = 0}, -- Pants
['arms'] = {item = 19, texture = 0}, -- Arms
['t-shirt'] = {item = 58, texture = 0}, -- T Shirt
['vest'] = {item = 0, texture = 0}, -- Body Vest
['torso2'] = {item = 55, texture = 0}, -- Jacket
['shoes'] = {item = 51, texture = 0}, -- Shoes
['accessory'] = {item = 0, texture = 0}, -- Neck Accessory
['bag'] = {item = 0, texture = 0}, -- Bag
['hat'] = {item = -1, texture = -1}, -- Hat
['glass'] = {item = 0, texture = 0}, -- Glasses
['mask'] = {item = 0, texture = 0} -- Mask
}
},
}
}
}
}