Allows players to use a lockpick at specific coordinates within an in-game time range and enter a house where they can search cabinets, drawers, etc. for items!
Configuration
General
Config = {}Config.MinZOffset =45-- how far under the ground the shell will spawnConfig.MinimumHouseRobberyPolice =2-- minimum amount of police needed to robConfig.MinimumTime =5-- minimum in-game hour to robConfig.MaximumTime =22-- maximum in-game hour to rob
Rewards
Config.Rewards = { [1] = { ["cabin"] = { -- this is the searchable location"plastic", -- these are the list of items you could possibly get"diamond_ring","goldchain","weed_skunk","thermite","cryptostick","weapon_golfclub" }, ["kitchen"] = {"tosti","sandwich","goldchain" }, ["chest"] = {"plastic","rolex","diamond_ring","goldchain","weed_skunk","thermite","cryptostick","weapon_combatpistol" }, ["livingroom"] = {"plastic","rolex","diamond_ring","goldchain","thermite","cryptostick","tablet","pistol_ammo" } }}
Locations
Config.Houses = { ["perfectdrive1"] = { -- the house name ["coords"] = { -- the house location where players use lockpick ["x"] =-784.72, ["y"] =459.77, ["z"] =100.39, ["h"] =34.89 }, ["opened"] =false, -- changed automatically so don't edit ["tier"] =1, -- only works with 1 by default but can be modified ["furniture"] = { -- these are the searchable locations [1] = { ["type"] ="cabin", -- type of searchable location ["coords"] = { -- where ["x"] =4.15, ["y"] =7.82, ["z"] =1.0 }, ["searched"] =false, -- changed automatically so don't edit ["isBusy"] =false, -- changed automatically so don't edit ["text"] ="Search Bedside Cabinet" -- the text that displays }, [2] = { ["type"] ="cabin", ["coords"] = {["x"] =5.95, ["y"] =9.34, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search Closet" }, [3] = { ["type"] ="kitchen", ["coords"] = {["x"] =-1.03, ["y"] =0.78, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search through the kitchen cabinets" }, [4] = { ["type"] ="chest", ["coords"] = {["x"] =6.904, ["y"] =3.987, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search Chest" }, [5] = { ["type"] ="cabin", ["coords"] = {["x"] =0.933, ["y"] =1.254, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search Drawers" }, [6] = { ["type"] ="cabin", ["coords"] = {["x"] =6.19, ["y"] =3.35, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Night Stand Cabinet" }, [7] = { ["type"] ="kitchen", ["coords"] = {["x"] =-2.20, ["y"] =-0.30, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search through the kitchen cabinets" }, [8] = { ["type"] ="kitchen", ["coords"] = {["x"] =-4.35, ["y"] =-0.64, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search through shelves" }, [9] = { ["type"] ="livingroom", ["coords"] = {["x"] =-6.90, ["y"] =4.42, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search through shelves" }, [10] = { ["type"] ="livingroom", ["coords"] = {["x"] =-6.98, ["y"] =7.91, ["z"] =1.0}, ["searched"] =false, ["isBusy"] =false, ["text"] ="Search through shelves" }, } },}
Changing shell
localfunctionenterRobberyHouse(house)TriggerServerEvent("InteractSound_SV:PlayOnSource", "houses_door_open", 0.25)openHouseAnim()Wait(250)local coords = { x = Config.Houses[house]["coords"]["x"], y = Config.Houses[house]["coords"]["y"], z= Config.Houses[house]["coords"]["z"] - Config.MinZOffset }local dataif Config.Houses[house]["tier"] ==1then data = exports['qb-interior']:CreateHouseRobbery(coords)elseif Config.Houses[house]["tier"] ==2then data = myNewExport -- find exports in qb-interior/client/main.luaelseif Config.Houses[house]["tier"] ==3then data = myNewExport -- find exports in qb-interior/client/main.luaelseif Config.Houses[house]["tier"] ==4then data = myNewExport -- find exports in qb-interior/client/main.luaendWait(100) houseObj = data[1] POIOffsets = data[2] inside =true currentHouse = houseWait(500)TriggerEvent('qb-weathersync:client:DisableSync')end