Introduction
- Players with the mechanic job can attach vehicles to โplatesโ and repair body/engine. This also includes a stash, job vehicles and a clock in/out location
Preview
Configuration
General
Config = {}
Config.AttachedVehicle = nil -- changes dynamically, don't edit
Config.AuthorizedIds = { -- players authorized to use hire/fire commands
"insertcitizenidhere",
}
Config.Vehicles = { -- list of job vehicles that can be withdrawn
["flatbed"] = "Flatbed",
["towtruck"] = "Towtruck",
["minivan"] = "Minivan (Rental Car)",
["blista"] = "Blista",
}
Locations
Config.Locations = {
["exit"] = vector3(-339.04, -135.53, 39), -- location for map blip
["duty"] = vector3(-323.39, -129.6, 39.01), -- interaction location
["stash"] = vector3(-319.49, -131.9, 38.98), -- interaction location
["vehicle"] = vector4(-370.51, -107.88, 38.35, 72.56), -- interaction location
}
Config.Plates = { -- repair locations that "locks" vehicle in place
[1] = { -- polyzone box data
coords = vector4(-340.95, -128.24, 39, 160.0),
boxData = {
heading = 340,
length = 5,
width = 2.5,
debugPoly = false
},
AttachedVehicle = nil, -- changes dynamically, don't edit
},
[2] = {
coords = vector4(-326.78, -144.82, 39.06, 70),
boxData = {
heading = 249,
length = 6.5,
width = 5,
debugPoly = false
},
AttachedVehicle = nil,
},
}
Vehicle parts
Config.MaxStatusValues = { -- the maximum health of the given part
["engine"] = 1000.0,
["body"] = 1000.0,
["radiator"] = 100,
["axle"] = 100,
["brakes"] = 100,
["clutch"] = 100,
["fuel"] = 100,
}
Config.ValuesLabels = { -- the label of the given part in the repair menu
["engine"] = "Motor",
["body"] = "Body",
["radiator"] = "Radiator",
["axle"] = "Drive Shaft",
["brakes"] = "Brakes",
["clutch"] = "Clutch",
["fuel"] = "Fuel Tank",
}
Config.RepairCost = { -- the item that is needed to repair the given part
["body"] = "plastic",
["radiator"] = "plastic",
["axle"] = "steel",
["brakes"] = "iron",
["clutch"] = "aluminum",
["fuel"] = "plastic",
}
Config.RepairCostAmount = { -- the item and amount that is need to repair a part
["engine"] = {
item = "metalscrap",
costs = 2,
},
["body"] = {
item = "plastic",
costs = 3,
},
["radiator"] = {
item = "steel",
costs = 5,
},
["axle"] = {
item = "aluminum",
costs = 7,
},
["brakes"] = {
item = "copper",
costs = 5,
},
["clutch"] = {
item = "copper",
costs = 6,
},
["fuel"] = {
item = "plastic",
costs = 5,
},
}
Vehicle part damage
Config.Damages = { -- These are the menu labels for the respective part
["radiator"] = "Radiator",
["axle"] = "Drive Shaft",
["brakes"] = "Brakes",
["clutch"] = "Clutch",
["fuel"] = "Fuel Tank",
}
Config.MinimalMetersForDamage = { -- vehicle driving distance range
[1] = {
min = 8000, -- minimum range for damage to occur
max = 12000, -- maximum range for damage to occur
multiplier = {
min = 1, -- minimum damage multiplier
max = 8, -- maximum damage multiplier
}
},
[2] = {
min = 12000,
max = 16000,
multiplier = {
min = 8,
max = 16,
}
},
[3] = {
min = 12000,
max = 16000,
multiplier = {
min = 16,
max = 24,
}
},
}
Commands
- /setmechanic - Hire a player as a mechanic
- /firemechanic - Remove a player as a mechanic
- /setvehiclestatus - Modify the vehicle part damage level