Introduction
- Allows players to work as a recycler and earn items!
Configuration
Config = {
-- warehouse entrance / spawn location on warehouse exit
OutsideLocation = vector4(55.55, 6472.18, 31.43, 44.0),
-- warehouse exit / spawn location on warehouse enter
InsideLocation = vector4(1073.0, -3102.49, -39.0, 266.61),
-- clock in/out
DutyLocation = vector4(1048.7, -3100.62, -38.2, 88.02),
-- package delivery location
DropLocation = vector4(1048.224, -3097.071, -38.999, 274.810),
-- enable/disable floating marker
DrawPackageLocationBlip = true,
-- progress bar times
PickupActionDuration = math.random(4000, 6000),
DeliveryActionDuration = 5000,
MaxItemsReceived = 5, -- maximum random reward items amount
MinItemReceivedQty = 2, -- minimum reward item amount
MaxItemReceivedQty = 6, -- maximum reward item amount
ChanceItem = "cryptostick", -- random chance reward item
LuckyItem = "rubber", -- random chance reward item
PickupLocations = { -- interaction locations to pickup recyclables
[1] = vector4(1067.68, -3095.57, -39.9, 342.39),
[2] = vector4(1065.20, -3095.57, -39.9, 342.39),
[3] = vector4(1062.73, -3095.57, -39.9, 342.39),
[4] = vector4(1060.37, -3095.57, -39.9, 342.39),
[5] = vector4(1057.95, -3095.57, -39.9, 342.39),
[6] = vector4(1055.58, -3095.57, -39.9, 342.39),
[7] = vector4(1053.09, -3095.57, -39.9, 342.39),
[8] = vector4(1053.07, -3102.62, -39.9, 342.39),
[9] = vector4(1055.49, -3102.62, -39.9, 342.39),
[10] = vector4(1057.93, -3102.62, -39.9, 342.39),
[11] = vector4(1060.19, -3102.62, -39.9, 342.39),
[12] = vector4(1062.71, -3102.62, -39.9, 342.39),
[13] = vector4(1065.19, -3102.62, -39.9, 342.39),
[14] = vector4(1067.46, -3102.62, -39.9, 342.39),
[15] = vector4(1067.69, -3109.71, -39.9, 342.39),
[16] = vector4(1065.13, -3109.71, -39.9, 342.39),
[17] = vector4(1062.70, -3109.71, -39.9, 342.39),
[18] = vector4(1060.24, -3109.71, -39.9, 342.39),
[19] = vector4(1057.76, -3109.71, -39.9, 342.39),
[20] = vector4(1055.52, -3109.71, -39.9, 342.39),
[21] = vector4(1053.16, -3109.71, -39.9, 342.39),
},
WarehouseObjects = { -- interactable objects in the warehouse
[1] = "prop_boxpile_05a",
[2] = "prop_boxpile_04a",
[3] = "prop_boxpile_06b",
[4] = "prop_boxpile_02c",
[5] = "prop_boxpile_02b",
[6] = "prop_boxpile_01a",
[7] = "prop_boxpile_08a",
},
PickupBoxModel = "prop_cs_cardbox_01", -- object show in players hands
ItemTable = { -- reward items
[1] = "metalscrap",
[2] = "plastic",
[3] = "copper",
[4] = "iron",
[5] = "aluminum",
[6] = "steel",
[7] = "glass",
}
}