Introduction
- Allows the player to rob the many stores around the city. When they rob the store, they lockpick the cash registers which uses qb-lockpick.md. Once both registers are hit, there is a chance to get a sticky note for the safe code. If the store does not have an electronic safe, it will use the safecracker minigame. Players will get โmarkedbillsโ for both the registers and safes
- Cops get called and can use the
camid
provided to view the specified camera more info on that in qb-policejob.md
Configuration
General
Config.minEarn = 100 -- minimum markedbills worth
Config.maxEarn = 450 -- max markedbills worth
Config.RegisterEarnings = math.random(Config.minEarn, Config.maxEarn) -- Randomized earnings
Config.MinimumStoreRobberyPolice = 2 -- minimum police needed to start the robbery
Config.resetTime = (60 * 1000) * 30 -- cooldown between robberies in minutes
Config.tickInterval = 1000 -- the time between register checks
Registers
Config.Registers = {
[1] = {
vector3(-47.24,-1757.65, 29.53), -- register location
robbed = false, -- dynamically changed, don't edit
time = 0, -- dynamically changed, don't edit
safeKey = 1, -- index that references the safes table
camId = 4 -- alerts the cops with the camera number to view
}
}
Safes
Config.Safes = {
[1] = {
vector4(-43.43, -1748.3, 29.42, -- safe location
type = "keypad", -- safe type keypad/padlock
robbed = false, -- dynamically changed, don't edit
camId = 4 -- alerts the cops with the camera number to view
}
}