Introduction
- Handles the logic of locking/lockpicking and robbing cars
- Uses qb-lockpick.md for the lockpicking minigame
- Aim a gun at a ped driver for a chance to rob their keys
Configuration
General
Config.HotwireChance = 0.5 -- chance for successful hotwire or not
Config.RemoveLockpickNormal = 0.5 -- chance to remove lockpick on fail
Config.RemoveLockpickAdvanced = 0.2 -- chance to remove advanced lockpick on fail
Config.CarjackingTime = 7500 -- progress bar time
Config.DelayBetweenCarjackings = 10000 -- cooldown between car jacking
Config.TimeBetweenHotwires = 5000 -- cooldown between hotwire actions
Config.minHotwireTime = 20000 -- progress bar time
Config.maxHotwireTime = 40000 -- progress bar time
Config.AlertCooldown = 10000 -- cooldown between police alerts in milliseconds
Config.PoliceAlertChance = 1.75 -- chance of alerting police during the day
Config.PoliceNightAlertChance = 1.50 -- chance of alerting police at night
Config.ImmuneVehicles = { -- These vehicles cannot be jacked
'stockade'
}
Config.NoLockVehicles = { -- These vehicles cannot be locked
'adder'
}
Blacklisted weapons
Config.NoCarjackWeapons = { -- you can not jack a car with these weapons
"WEAPON_UNARMED",
"WEAPON_Knife",
"WEAPON_Nightstick",
"WEAPON_HAMMER",
}
Car jack chance
Config.CarjackChance = { -- this is the percentage chance of succesful car jacking
['2685387236'] = 0.0, -- melee
['416676503'] = 0.5, -- handguns
['337201093'] = 0.75, -- SMG
['860033945'] = 0.90, -- shotgun
['970310034'] = 0.90, -- assault
['1159398588'] = 0.99, -- LMG
['3082541095'] = 0.99, -- sniper
['2725924767'] = 0.99, -- heavy
['1548507267'] = 0.0, -- throwable
['4257178988'] = 0.0, -- misc
}